.links & resources

Future wireless links and online resources

Compiled by Sophia Drakopoulou


Anonymous Re-public: Performative Public Communication With Mobile & Locational Technologies

http://www.intermedia.uio.no/republic/

Re-public is a research group based in Norway; their research is focused on the idea of a public digital display screen that the user interacts with by using her mobile phone. Re-public are exploring the relationship between the fixed display, the mobile phone user and the interface used to mediate the interaction. Their research project consists of four strands; Public-Express explores public screen installations and audience participation in different settings.

Audience response during an opera show in Oslo, an interactive video display in public transport and also a display visualising the volume of real time messages sent to that display. This installation proposes to create 'new roles for audiences as performers' [1]. Moving-Museums explores how mobile technologies can create new settings for constructing knowledge in the museum space, using mobile technology and object centred learning.

Mo-Play is using a PS2[2] handheld game device to create a prototype for a location driven games system, where the user's location and personal information are an integral part of the game-play. Identity-Mo is exploring the design for interaction between the mobile device user, the fixed and mobile screens.

Anonymous The technology will find uses for the street on it's own Socialfiction, psychogeography, .walk

http://www.socialfiction.org/dotwalk/dummies.html

The '.walk' (dot walk) project is inspired by the idea of Psychogeographical games, its aim is to generate "phsychogeographical algorithms" Within a city the participants; 'agents' are given a set of instructions that they follow as they walk through the city. These directions are in the form of instructions; first road turn left, second road turn right and so on. Every time two agents meet they exchange an 'export code'.

These sets of instructions resemble the language of computer code. As the agents follow the instructions they also make simple calculations, when they meet they exchange the sums of their calculations. "pedestrian activity can be made to function as a non electrical computer"[3] The language created for these instructions is called psychogeographical markup language. "doing computations in the meantime, a giant psychogeographical computer emerges"[4]


Anonymous - Yellow arrow project

http://www.yellowarrow.org

in the Yellow Arrow project the participants can place a sticker anywhere in the city of New York. Then they can send a text message that contains information about the location of the sticker to the Yellow Arrow project system, where it's stored for later retrieval. Each sticker has an individual code, pedestrians in the street who spot the sticker can text its code and receive in seconds the message left by the person that placed the sticker. In turn the pedestrian can reply to that message and can add their contribution to the sticker's message list. This project is using SMS technology

A. Ferscha , G. Kathan WebWall - An architecture for Public Display WWW Services

http://www.2002.org/CDROM/alternate/701/

the WebWall (Ferscha & Kathan 2004) [5] project is using and integrating exciting wireless technologies. With the WebWall users can formulate text and other media elements and display them onto public screens. In the form of a data-collage, users can simultaneously display on the WebWall webpages, sticky notes, text messages, video and pictures. The user's information can be displayed on one WebWall screen, or synchronically on to WebWalls found in multiple locations.

Interacting with the webwall system through the mobile phone the user access the internet and other networks, collects information and displays them on the webwall screen. Using a simple set of commands[6] the user can choose the colour, size and duration of the selected media elements and display them onto the WebWall using a set format (see figure one and two). The WebWall system can support user names and profiles and store personal videos and picture galleries that can be customised to be displayed on the WebWall. The WebWall screens can support applications like opinion polls.


C. Magerkurth ,P. Tandler Interactive Walls and Handheld Devices - Applications for a smart Environment

http://www.ipsi.fraunhofer.de/ambiente/paper/2002/UbiComp02-Magerkurth.pdf

C. Magerkurth and P. Tandler are designing an interface for the PDA (Personal Digital Assistant) that can be used as an input text device allowing the user to directly interact with a large public screen.

E. Rukzio, A. Scmidt, H. Hussmann An analysis of the usage of mobile phones for personalized interaction with ubiquitous public displays

http://ubicomp.lancs.ac.uk/workshops/ubidisplay04/papers/ubidisplay04-rukzio.pdf

This research project is discussing what types of personal information can be accessed in a public digital screen like music selection, URL viewing or online purchasing, without displaying private personal information. Like Re-public and the WebWall project, the mobile phone is chosen as the device for interaction with the public display. The prototype being developed stores data and preferences defined by the user, from previous experiences with the system and establishes connection using Bluetooth technology.[7]

This public interactive digital screen prototype will display adverts that contain codes that the mobile phone camera will be able to scan. In turn relevant information to that advert will be displayed on the public screen that the user can interact with. Their research is exploring ways on how the mobile phone user will interact with the public display, the mobile phone and the information being accessed and displayed.

These might be duplicates from above - include the additional ones

Not so much towards the legal argument of ownership and regulation they are about wireless networks and social applications - how people and art are thinking about wireless social networks

http://wwwconf.ecs.soton.ac.uk/archive/00000234/
webwall are public interactive screen where users can interact and access the internet, suing their mobile phone

http://www.intermedia.uio.no/republic/
performative audience participation / users interating with public screens

http://www.techkwondo.com/projects/bedouin/index.html
wi-fi art-project portable node

http://web.media.mit.edu/~stefan/hc/projects/tuna/
a handheld ad-hoc radio device for local music sharing

http://www.dodgeball.com/
creates local network between mobile phone users when they are in close proximity to each other

http://www.bluetoothusersagainstbush.com/
http://www.playtxt.net/playtxt.do
A mobile location based community network.

Future wireless links and online resources

Compiled by Yami Trequesser

Blinkenlights
http://www.blinkenlights.de

The Chaos Computer Club has made a special present to the city of Berlin. The upper eight floors of the 'Haus des Lehrers' building were transformed in to a huge display by arranging 144 lamps behind the building's front windows. A computer controlled each of the lamps independently to produce a monochrome matrix of 18 times 8 pixels. During the night, a growing number of animations could be seen. But there was an interactive component as well: you were able to play the old arcade classic Pong on the building using your mobile phone and you could place your own love letters on the screen as well.


Vodafone Super Sign
http://www.vodafone-piccadilly.co.uk

Welcome to the Vodafone's super sign in Piccadilly Circus, London. The only sign in the world that will display your personal message to a friend or loved one.


Joi Ito
http://joi.ito.com

Joichi Ito is General Manager of International Operations for Technorati (www.technorati.com), which indexes and monitors blogs and the Chairman of Six Apart Japan (www.sixapart.jp) the weblog software company. He is on the board of Creative Commons (www.creativecommons.org), a non-profit organization which proposes a middle way to rights management, rather than the extremes of the pure public domain or the reservation of all rights. He is a board member of Internet Corporation For Assigned Names and Numbers (ICANN) and the Open Source Initiative (OSI). In 2001 the World Economic Forum chose him as one of the 100 "Global Leaders of Tomorrow" for 2002. In his blog he regularly shares his thoughts with the online community.


Smart Mobs
http://smartmobs.com

Smart mobs emerge when communication and computing technologies amplify human talents for cooperation. The impacts of smart mobs technology already appear to be both beneficial and destructive, used by some of its earliest adopters to support democracy and by others to coordinate terrorist attackes. The technologies that are beginning to make smart mobs possible are mobile communication devices and pervasive computing - inexpensive microprocessors embedded in everyday objects and environments. Already, governments have fallen, youth subcultures have blossomed from Asia to Scandinavia, new industries have been born and older industries have launched furious counterattacks.


Howard Rheingold
http://www.rheingold.com

One scientist who observes the way people use mobile phones suspects "mobile telephone communication seems to be better at developing the social fabric than does PC-based Internet interaction." Rheingold is also the author of the book Smart Mobs.


Oxford Internet Institute University of Oxford
http://www.oii.ox.ac.uk

One of the world's first truly multi-disciplinary Internet institutes based in a major university. Devoted to the study of the societal implications of the Internet, the OII seeks to shape research, policy and practice in the UK, Europe and around the world.


The Feature
http://www.thefeaturearchives.com

TheFeature.com was a site dedicated to the covering the technological, cultural and business evolution of the mobile Internet and the wider mobile telecommunications industry. Sponsored by Nokia, it was launched in August 2000 and continued through June 2005. The archived content of the site is provided here.


Receiver
http://www.receiver.vodafone.com

Vodafone's receiver magazine is a neutral space where pioneer thinkers challenge you to discuss exciting, future-oriented aspects of communications technologies. Started four years ago as a platform for exchange about how innovations in this sector affect societies worldwide, receiver is now established as one of the industry's key idea generators.


Diatones (A Telesymphony)
http://www.flong.com/telesymphony

A concert performed entirely through the ringing of the audience's mobile phones.


Flong
http://www.flong.com/telesymphony/related/index.html

An informal Catalogue of mobile phone performances, installations and artworks.

The effects of mobile telephones on social and individual life by Dr Sadie Plant - http://www.motorola.com/mot/doc/0/234_MotDoc.pdf
Motorola commissioned Dr Sadie Plant, one of the world's most advanced thinkers in the field of human relationships with technology, to investigate how the world's citizens are exploiting the mobile telephone revolution, and produce a report which would inspire Motorola staff as we thought about the next generation of communication technology.