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PRESENTATIONS

The Music of Loudspeakers presented by Robert Worby

Loudspeakers are everywhere - in the home, in the car, in cafes and bars and shops. They are in our ears, just a fraction of an inch from the brain. The idea of music pouring from these omnipresent noise machines is so commonplace that we never think about it. But how have loudspeakers changed music, the way it is composed and the way we listen? Robert Worby examines the legacy of the loudspeaker, beginning with some simple physics.

Robert Worby is a composer and sound artist and a regular presenter of BBC Radio 3's 'Hear And Now'.


Wacom Rock: A sound performance instrument by Jon Cambeul

I propose to perform a piece of real-time music composition using the speech synthesis manager in Mac OS 9.2. The project considers the possibilities of using a Wacom tablet as a device for the control of digital signal processing during a live music performance. It is a study into how it is possible to control the various parameters of the Apple speech manager and use it as a musical instrument.

The idea of using a drawing tablet as a rock guitar came from talking about two rock bands, Status Quo and ZZ Top. The way these bands hold their guitars is characteristic and my idea was to emulate that through the gestures on the wacom tablet to perform a real-time electronic one-man band and not just perform behind a laptop.

Interests and Achievements:

I took part in the Biennale festival in Ogaki City with the initial version of the Wacom Rock project. It was developed at the Institute of Advanced Media Arts and Sciences (IAMAS) in Japan from its inception to performance.

Two of my animated shorts were accepted into the LONO festival of moving image.

I took part in an art exhibition in Salado Austin Texas 2000. One of my sculptures was included in the exhibition. The Auto church 2.

I have produced Max/Msp sound compositions for the last 4 years and performed in London at the S.U. at the RCA The Vibe Bar, Public Life, People Show studios, and The Spits Club.


DJ Tendraw & The Gypsies Dog - Bending the Circuit Bend and Perversion of Purpose
<www.gluerooms.com>
<gluerooms@fsmail.net>

DJ Tendraw & The Gypsies Dog make their own electronic instruments for the purpose of performance. In this exclusive workshop they will be performing live corrective surgery on a children's toy and demonstrating a wide range of completed instruments: torturous mutations of living devices. Learn for yourselves the techniques used and become ringmaster of your own freakshow.

DJ Tendraw has held residencies in Leeds, London and has toured the USA. He stopped DJing to study art and graduated from the Fine Art course at Goldsmiths in 1999. The Gypsies Dog developed projection schemes and systems for clubs in Leeds with two other friends, but left to study Fine Art at Goldsmiths. In 1997 the two began working as DJs and Promoters in London at one point hosting three weekly club nights. In late 1998 they began working together musically creating 75 minute radio shows broadcast weekly on a London pirate station.

Tendraw is currently Artist in Residence at Thomas Tallis Secondary School in Blackheath, The Gypsies Dog is currently studying for an MA at the University of Westminster.

They have just completed their first album 'Ta Ra Yer Shitter' and have co-re-mixed an EP titled 'The Media Is The Message' with 'The Real Fabulous 23z' to be released on Fabulous 23 Recordings.


SOUNDTOYS

soundtoys.net
<www.soundtoys.net>

In recognition of the pioneering experimental works continually being produced by artists for the internet soundtoys.net has been established to provide a space for the exhibition of exciting new works by a growing community of audiovisual artists, while also providing a forum for discourse around new technologies and the nature of soundtoys.

The site is intended to provide a meeting point for this growing community of artists and users, and in addition to the exhibition of audiovisual projects, the site contains areas for artists interviews, links to resources, and texts by contributing writers where serious issues around interactive arts, audio visual syhthesis, generative art, and a history of interactivity are discussed. Hopefully it is a fun and entertaining site to visit while also providing valuable information for all parties.

Soundtoys is open to artists, designers, musicians, writers and programmers who make (or who are interested in the aesthetics of); interactive web soundtoys, artworks and related texts. Work submitted for the site should explore the use of technology for the advancement of audiovisual communication. At the moment artists can either make special new work for the soundtoys site, or send in existing work(s) that they would like to be featured online at the soundtoys site...


SONIC INSTALLATIONS

The Interactive Surround Sound (ISS) cube - Markus Michael Quarta
<www.somethingonline.org>

The ISS cube is a surround sound mixer that brings people together to play and create sound spaces.

To interact with the given application, the ISS cube has four illuminated pucks – acting as actual handles - on a tabletop screen. Each puck functions identically, but individually, so up to 4 people can interact simultaneously standing on each side of the cube – no different from the social interaction we experience sitting around the table playing Monopoly.

Everyone can freely create sound spaces by using the pucks to choose sounds, volume, and position. The sound emanates from four speakers placed in four corners of the space.

To illustrate the application, we selected 64 random synthesiser, nature and city sound loops.

The ISS Cube was on show at the Ars Electronica Festival, New designers, Bafta Interactive, ICA and other events in the past two years.

Markus Quarta lives and works with Someth;ng - a seven person cross-collaborative group he co-founded in 2003. Someth;ng develops digital media arts projects in its huge living/exhibition space in Hackney, London. Someth;ng works organically around installation-based artistic and commercial concepts.

Markus graduated with an M.A. in Interactive Digital Media from Ravensbourne College of Design and Communication, UK after qualifying in Web programming and Web Design at BM Medienwerkstatt in Germany. Over the previous 10 years he worked in Print Design, Web Design, Video Editing, Sound Engineering, 3D Modelling etc. Having developed a career in his own co-founded graphic design company as well as inside design departments of top corporations (for clients including Sprite, Coca Cola, Mannesman and ThyssenKrupp), Markus can draw from an unusually diverse and rich portfolio of technical skills and professional experiences.


Omega - Acoustic Sculpture - 3D Sonic Interface - Thomas Lindner
<www.l-productions.com/omega/omegaII+.mov>

The spherical cavity of omega is filled with listless noise. Manual interference transforms its physical membrane and in doing so its inner acoustical condition. The Omega translates the change of form into sonic articulation, affecting the outer acoustical condition of the space that it inhabits.

Before the beginning and after the end of human touch the omega remains in silence. One finds oneself within the instrument of one's own actions.

Thomas Lindner is an intermedia architect based in London who designs performative interfaces and multimedia experiences. He is currently completing a Diploma Course at the Bartlett school of architecture.

His individual as well as collaborative projects are based on mixed reality environments in which he often explores antagonistic yet cooperative pairs of opposites. Much of his current architectural research is devoted to aural strategies in architectural design and urban planning. His work has appeared at the Institute of Contemporary Arts, 291 Gallery and Aldwych Tube Station.

Omega has been kindly supported by:
> Future Physical
> Revertex Malaysia
> Cassiel
> dspdimension


 

PROGRAMME
Friday, 12th November 2004
ALL-DAY - 11am-10pm - £10
EVENING - 6.30-10pm - £6


LIVE AUDIOVISUAL PERFORMANCE - d.cafe - 7.00-10pm
9-10pm - I Am The Mighty Jungulator
8.00-8.40pm - Cassiel
7.15-7.45pm - Stanza
Interspersed with a selection of audiovisual shorts selected from past Cybersonica festivals.

PRESENTATIONS 1- d.studio - 11-5pm
11.15-11.45am - Thomas Lindner - Omega
12-12.30pm - Markus M. Quarta - ISS Cube
1-2pm - Robert Worby - The Music of Loudspeakers
2.15-3pm - I Am The Mighty Jungulator
3.15-3.45 - Jon Cambeul - Wacom Rock: a sound performance instrument
4-4.45pm - Ian Peel interviews... a selection of CyberMusic artists about music and technology and invites questions from the audience
5-6pm - DJ Tendraw & The Gypsies Dog - Bending the Circuit Bend and Perversion of Purpose

PRESENTATIONS 2 - d.study - 4-6pm
4-4.45pm - A demonstration of and introduction to Max MSP/Jitter - Nick Rothwell
5-6pm - Thomas Lindner - Omega / Markus M. Quarta - ISS Cube (repeat)

SOUNDTOYS - Gallery - 11am-7pm
•  Exhibition of exclusive, new audiovisual experiments hosted by soundtoys.net
•  Cybersonica '04 / DJ Magazine covermount CD-ROM

SONIC INSTALLATIONS - Gallery - 11am-7pm
•  ISS Cube and Omega - interactive, 3D sound works from Markus M. Quarta and Thomas Lindner

TECHNOLOGY DEMOS - d.cafe - 2-5pm
DJ Magazine's TechnoScan crew on hand with some of the latest and greatest bits of DJ and production kit released in recent months, allowing visitors to experience hands-on just how they operate.

INTERACTIVE PLAYSPACE - d.cafe - 11-7pm
A selection of playful interactive audiovisual toys presented on the d.cafe screens with wireless and physical controllers on selected d.cafe tables - including a selection of Stanza's interactive net art via touch-screen.

 

CONTRIBUTOR BIOGRAPHIES

LIVE PERFORMANCE

I Am The Mighty Jungulator
<
www.iamthemightyjungulator.com>
<jungulator.com>
<www.watershed.co.uk/socket>
<www.mindpaw.net>

"I really think it is possible that our grandchildren will look at us in wonder and say 'you mean you used to listen to exactly the same thing over and over again?'". Brian Eno

Bristol based multi-skilled cluster with refreshing attitudes all round and phenomenal work ethic, plus a seemingly effortless ability for doing things differently. Quite the norm for them to road-test their own software producing self-generative portraits of communities, with kids in danger of exclusion from school during the week. Then draw 1000's into the Art Trail at 2004's Big Chill Festival by mixing live Jungulator sampling of Jony Easterby's ice carving and Ansuman Biswas' tablas, with beautiful anti-VJ work using slimy little critters under real-time camera at the weekend.

Their powerful audio engine is described as 'a sonic philosophers stone' - transmuting base material into musical gold, and 'the potters' wheel of sound' - enabling densely textured music to be molded with fluidity and ease. They are currently working with NESTA Futurelab to develop a fully integrated audio-visual Jungulator prototype with self-generative engine onboard, as freeware for schools. All their software is available as free downloads from their site.

Live performances at spectacular self-produced multi-platform events like 'Voyage into the Unknown', feature unique integrations of virtuosic sample mixing and real analogue musicians. The resulting tender onslaught of atomised beats, psychedelic-folk, and krautrock, is augmented by VJ work with cine-mythic resonances. A moveable feast of influences include Jona Lewie, Jean Jaques Perry, Faust, Neu, Hawkwind, Rush and visually - Leone, Herzog, Fellini, Manara etc

Winners of 2004's Diesel-U-Music award for Leftfield Electronica, IATMJ are currently developing a project with The London Philharmonia, and optimising the functionality of their VJ program 'Derek and Norma olden'. They have previously produced bespoke interactive installations for the BBC, Hewlett Packard and The Norwegian Royal family.


Nick Rothwell - Cassiel
composition, systems, performance
<
www.cassiel.com>

Nick Rothwell is based in London. His professional recording and performance project, known as Cassiel, has been creating live electronic music for contemporary dance for over fifteen years, first as a duet with space musician Glyn Lloyd-Jones and then as a solo act.

Nick has worked with dance companies all over England and Scotland as well as with the Frankfurt Ballet and with choreographers in Vienna, Istanbul, Brussels, Paris, Zurich, and Tokyo. He recently performed with Laurie Booth for Dance Umbrella and New Territories, and worked on the Braunarts installation The Dark. His debut solo album Listen/Move was released on Atomic City in 1998.

His music rig is based around custom computer software that translates simple control movements into complex and beautiful musical gestures, completely controlled by the artist but extrapolating his movements into ideas not playable by human hands. So it only looks like he's not actually doing anything. Really.


Stanza
<www.stanza.co.uk>
(stanza main site)
<www.thecentralcity.co.uk>
(version 6)
<www.amorphoscapes.com>
(generative paintings)
<www.subvergence.net>
(audio visual browser)
<www.genomixer.com>
(dna artworks)
<www.soundcities.com>
(city aural experiences)
<www.soundtoys.net>
(online audio visual arts)

Stanza is a UK based artist who specialises in net art, multimedia, and electronic music. He creates participatory digital artworks that invite viewers to guide data flows or to simply observe self-generating compositions. His digital paintings shift through abstract and iconic patterns, which people can explore akin to virtual environments. His work explores the Net as a medium and crosses borders between artistic, technological and scientific sectors.

Stanza is interested in the engagement of the public/audience as a creative user across a variety of formats - from the web to CD-ROM and gallery installation. His award winning online projects have been invited for exhibition in digital festivals around the world - and Stanza travels extensively to present his net art, lecturing and giving performances of his audiovisual interactions.

Current research and interests focuses on the creative use of technology and integration of innovative software and hardware solutions that can re-imagine our experience of things spatially. The 'artworks' are jumping off the screen using electronic interfaces, new types of display technology and sensor activation.

Stanza has been awarded a NESTA dreamtime award for 2004 which provides investment for blue sky project ideas to be seeded - to find new arts and technology collaborators worldwide while also leading to new aesthetic perspectives, experiences and perceptions. The Clark Digital bursary is allowing him to work with the Watershed in Bristol and research mobile computing and 'intelligent spaces'.